![]() ![]() On Twitter, the team previews the remaster and shows how atmospheric the game world looks with improved lighting. Modder ‘y2keeth’ has released a brand new AI-enhanced HD Texture Pack for Valve’s classic FPS, Half-Life. In addition, the team hopes to improve all levels in terms of lighting and details. The project's roadmap states that they wish to rework graphical assets and textures, partly manually and partly via AI upscaling, to get more details and sharpness out of Valve's game world. A Half-Life (HL) Mod in the Other/Misc category, submitted by Dr. This is precisely where the mod team wants to start with a future graphics remaster. Especially the textures and lighting leave a lot to be desired by today's standards. It's clear that it doesn't offer as much graphically as it did back then. The original was released almost 19 years ago. HL2 VR: Preview of upcoming graphics upgrade I have to agree with my MIXED colleague Max: Half-Life 2 is the better game in VR. Immersing myself in the virtual environments I remember from my youth is a spine-tingling experience. I also grabbed the crowbar last week and was impressed with how much attention to detail the development team put into bringing the first-person shooter into virtual reality and how smoothly the game runs on my PC. I'd still prefer to play Half-Life in its original form but if you adore raytracing and desperately crave my approval, you have it: you may use this mod and I'll be okay with that.The long-awaited VR mod for Half-Life 2 has been well received by VR fans: After just a few days, the game has already received nearly 1,500 positive reviews on Steam. I actually did some contributing to this pack such as compiling all the weapons to have 256x256, and 512x512 arm textures, making a few sounds, and recompiling and reorigining models. Yeah, that looks enough like Half-Life to me. This one is a large improvement over my last one as i have learned a lot since then. While I'm not mad keen on some of the surface texture, I do like that it's happy to let a lot of things be old and pixellated still. To me, it's a perfect demonstration of the horrors of "graphics" and the stumbling march of technological process towards "photorealism" which cares not one jot for aesthetics. I have an almost visceral dislike of Nvidia's Quake 2 RTX tech demo showcase doodad. Too many are too damn shiny, they often don't look themselves, and many don't even look good. I find most attempts to add raytracing to old games ugly. ![]() The plan is to release this sometime in 2022 on GitHub. "With the hardware accelerated ray tracing, it is possible to calculate global illumination, reflections, refractions, soft shadows and other visual effects with interactive framerates," Tsyrendashiev says. Not to mention the other content that is also released in this mod. This includes models, materials, and map textures. The main purpose of which this mod was created is to turn the blurry. Half-Life: Source Enhanced is an HD replacement pack for the default Half-Life: Source content. Combined with detail textures and support for a variety of HD model. This mod replaces all default Half-life Source textures with the ones upsclaed through Topaz Labs AI Gigapixel neural network software making the classic game look sharp and modern, while keeping true to the original aesthetic. Complicated chain of development history, but simply: it's Half-Life with raytracing. Half-Life: ReSrced is a mod for Half-Life, Opposing Force and Blue Shift that gives the game HD textures upscaled from the original low-res textures using advanced AI-powered software. "This project is a reengineered version of, which is ANOTHER port of HL1 to ray tracing," Tsyrendashiev explains. But every month we have large bills and running ads is our only way to cover them. We dont have paywalls or sell mods - we never will. Half-Life: Ray Traced is made by Sultim "sultim_t" Tsyrendashiev, building on work by others. A Half-Life (HL) Mod in the Other/Misc category, submitted by redfox765. See for yourself in the new video, below. This year, a new Half-Life mod will add raytracing support to Valve's seminal shooter, and even as someone usually perfectly happy with old games looking old, I think it doesn't look half-bad. Raytracing has been a hot high-end graphics trend for a few years, with new games boasting support for the complex lighting simulators and old games being retrofitted with shine. These days, you can't shake a stick without bouncing brown beams around the room. ![]()
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